Files
2025-09-13 16:30:32 +01:00

31 lines
849 B
GDScript

extends Node
const MUSIC := {
"SMB1": SMB1_BGM,
"SMBLL": SMB1_BGM,
"SMBS": SMBS_BGM,
"SMBANN": SMB1_BGM
}
const SMBS_BGM := {
1: ("res://Assets/Audio/BGM/Overworld.json"),
2: ("res://Assets/Audio/BGM/Garden.json")
}
const SMB1_BGM := {
1: ("res://Assets/Audio/BGM/Overworld.json"),
2: ("res://Assets/Audio/BGM/Desert.json"),
3: ("res://Assets/Audio/BGM/Snow.json"),
4: ("res://Assets/Audio/BGM/Jungle.json"),
5: ("res://Assets/Audio/BGM/Desert.json"),
6: ("res://Assets/Audio/BGM/Snow.json"),
7: ("res://Assets/Audio/BGM/Jungle.json"),
8: ("res://Assets/Audio/BGM/Overworld.json"),
9: ("res://Assets/Audio/BGM/Space.json"),
10: ("res://Assets/Audio/BGM/Autumn.json"),
11: ("res://Assets/Audio/BGM/Pipeland.json")
}
func _enter_tree() -> void:
Global.current_level.music = load(MUSIC[Global.current_campaign][Global.world_num])