Files
2025-09-13 16:30:32 +01:00

12 lines
200 B
GDScript

@tool
class_name LevelGuide
extends Sprite2D
func _ready() -> void:
if Engine.is_editor_hint() == false:
queue_free()
else:
position = Vector2(-256, -208)
centered = false
modulate.a = 0.5