Files

39 lines
1.3 KiB
GDScript

extends Node
var can_skip := false
@export var default_font: Font = null
func _enter_tree() -> void:
if Settings.file.game.lang != "jp":
for i in [$Title, $"1", $"2", $Enjoy]:
i.remove_theme_font_override("font")
i.uppercase = true
func _ready() -> void:
var animation: Animation = $AnimationPlayer.get_animation_library("").get_animation(&"Go")
var track: int = animation.find_track("AudioStreamPlayer", Animation.TYPE_AUDIO)
for key in animation.track_get_key_count(track):
var resource_getter = ResourceGetter.new() #Why do I have to make a new one each time?
animation.audio_track_set_key_stream(track, key, resource_getter.get_resource(animation.audio_track_get_key_stream(track, key)))
Global.debugged_in = false
Global.get_node("GameHUD").hide()
await get_tree().create_timer(1, false).timeout
can_skip = true
func _exit_tree() -> void:
Global.get_node("GameHUD").show()
func _process(_delta: float) -> void:
if Input.is_action_just_pressed("ui_accept") and can_skip:
go_to_menu()
func go_to_menu() -> void:
ResourceGenerator.updating = true
if Global.rom_path == "":
Global.transition_to_scene("res://Scenes/Levels/RomVerifier.tscn")
elif not Global.rom_assets_exist:
Global.transition_to_scene("res://Scenes/Levels/RomResourceGenerator.tscn")
else:
Global.transition_to_scene("res://Scenes/Levels/TitleScreen.tscn")