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2025-09-13 16:30:32 +01:00

20 lines
477 B
GDScript

class_name TrackJoint
extends Node
signal attached
@export var offset := Vector2(0, 8)
@export var movement_node: Node = null
@export var disable_physics := true
var rider: TrackRider = null
var is_attached := false
func detach() -> void:
if rider == null: return
owner.physics_interpolation_mode = Node.PHYSICS_INTERPOLATION_MODE_INHERIT
rider.attached_entity = null
rider.queue_free()
get_parent().reparent(rider.get_parent())
owner.reset_physics_interpolation()