Files
2025-09-13 16:30:32 +01:00

19 lines
453 B
GDScript

class_name ShellDetection
extends Node
@export var hitbox: Area2D = null
signal moving_shell_entered(shell: Node2D)
func _ready() -> void:
hitbox.area_entered.connect(area_entered)
func area_entered(area: Area2D) -> void:
if area.owner is Shell and area.owner != owner:
if abs(area.owner.velocity.x) > 0:
moving_shell_entered.emit(area.owner)
area.owner.add_combo()
func destroy_shell(shell: Shell) -> void:
shell.die_from_object(owner)