Files
2025-09-13 16:30:32 +01:00

14 lines
318 B
GDScript
Executable File

class_name ExplosionDetection
extends Node
@export var hitbox: Area2D = null
signal explosion_entered(explosion: Node2D)
func _ready() -> void:
if hitbox != null:
hitbox.area_entered.connect(area_entered)
func area_entered(area: Area2D) -> void:
if area.owner is Explosion:
explosion_entered.emit(area.owner)