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2025-09-13 16:30:32 +01:00

24 lines
569 B
GDScript

class_name BlockHitter
extends Node
@export var hitbox: Area2D = null
@export var can_break_bricks := false
@export var enabled := true:
set(value):
enabled = value
set_physics_process(value)
signal block_hit(block: Block)
func _ready() -> void:
hitbox.set_collision_mask_value(3, true)
func _physics_process(_delta: float) -> void:
for i in hitbox.get_overlapping_bodies():
if i is Block and i.global_position.y < owner.global_position.y:
i.shell_block_hit.emit(self)
block_hit.emit(i)
if i is BrickBlock:
if i.item == null:
i.destroy()