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2025-09-13 16:30:32 +01:00

18 lines
350 B
GDScript

class_name AnimationPauser
extends Node
@export var animation_player: AnimationPlayer = null
@export var paused := false
signal just_paused
signal resumed
func _process(_delta: float) -> void:
animation_player.speed_scale = int(not paused)
func on_switch_hit() -> void:
paused = not paused
if paused: just_paused.emit()
else: resumed.emit()