Files
Tsank35 33d3b080d4 Removed get_room_type() from CoinHeaven.gd
Godot craps it pants when running this script it export mode.
Removing the function fixes that.
2025-10-08 12:11:59 -07:00

16 lines
429 B
GDScript

class_name CoinHeaven
extends Level
@export var all_coins_check: AllCoinsCollectedCheck = null
func _ready() -> void:
Level.in_vine_level = true
func warp_back(player: Player) -> void:
player.state_machine.transition_to("Freeze")
if all_coins_check != null:
await all_coins_check.check()
await get_tree().create_timer(1, false).timeout
PipeArea.exiting_pipe_id = -1
Global.transition_to_scene(Level.vine_return_level)