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17 lines
387 B
GDScript
17 lines
387 B
GDScript
extends StaticBody2D
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@export var is_super := false
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func on_player_entered(player: Player) -> void:
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player.enemy_bounce_off(false)
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play_animation()
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AudioManager.play_sfx("spring", global_position)
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if is_super:
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await get_tree().physics_frame
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player.velocity.y *= 1.5
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func play_animation() -> void:
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$Sprite.play("Bounce")
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await $Sprite.animation_finished
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$Sprite.play("Idle")
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