[gd_scene load_steps=5 format=3 uid="uid://do28cwi8t6ptt"] [ext_resource type="PackedScene" uid="uid://dekuqrdjmnr1m" path="res://Scenes/Prefabs/UI/BasePauseMenu.tscn" id="1_ywuni"] [ext_resource type="Texture2D" uid="uid://3p2l7rec0gh5" path="res://Assets/Sprites/UI/Cursor.png" id="2_r6hlk"] [sub_resource type="AtlasTexture" id="AtlasTexture_eud56"] atlas = ExtResource("2_r6hlk") region = Rect2(0, 0, 8, 8) [sub_resource type="GDScript" id="GDScript_r6hlk"] script/source = "extends Node func restart_level() -> void: AudioManager.stop_all_music() Global.player_power_states = \"0000\" Global.reset_values() DiscoLevel.reset_values() if Global.current_game_mode == Global.GameMode.CHALLENGE: Global.score = 0 ChallengeModeHandler.current_run_red_coins_collected = ChallengeModeHandler.red_coins_collected[Global.world_num - 1][Global.level_num - 1] Global.current_level.reload_level() await Global.current_level.tree_exited $\"..\".close() func quit_to_menu() -> void: AudioManager.stop_all_music() if Global.current_game_mode == Global.GameMode.CUSTOM_LEVEL: Global.transition_to_scene(\"res://Scenes/Levels/CustomLevelMenu.tscn\") else: Global.transition_to_scene(\"res://Scenes/Levels/TitleScreen.tscn\") get_tree().paused = true await Global.current_level.tree_exited $\"..\".close() " [node name="PauseMenu" instance=ExtResource("1_ywuni")] [node name="Cursor" parent="Control" index="1"] offset_left = 8.0 offset_top = 4.0 offset_right = 16.0 offset_bottom = 12.0 texture = SubResource("AtlasTexture_eud56") [node name="Handler" type="Node" parent="." index="2"] script = SubResource("GDScript_r6hlk") [connection signal="option_1_selected" from="." to="." method="close"] [connection signal="option_2_selected" from="." to="Handler" method="restart_level"] [connection signal="option_4_selected" from="." to="Handler" method="quit_to_menu"]