extends Node const MUSIC := { "SMB1": SMB1_BGM, "SMBLL": SMB1_BGM, "SMBS": SMBS_BGM, "SMBANN": SMB1_BGM } const SMBS_BGM := { 1: ("res://Assets/Audio/BGM/Overworld.json"), 2: ("res://Assets/Audio/BGM/Garden.json") } const SMB1_BGM := { 1: ("res://Assets/Audio/BGM/Overworld.json"), 2: ("res://Assets/Audio/BGM/Desert.json"), 3: ("res://Assets/Audio/BGM/Snow.json"), 4: ("res://Assets/Audio/BGM/Jungle.json"), 5: ("res://Assets/Audio/BGM/Desert.json"), 6: ("res://Assets/Audio/BGM/Snow.json"), 7: ("res://Assets/Audio/BGM/Jungle.json"), 8: ("res://Assets/Audio/BGM/Overworld.json"), 9: ("res://Assets/Audio/BGM/Space.json"), 10: ("res://Assets/Audio/BGM/Autumn.json"), 11: ("res://Assets/Audio/BGM/Pipeland.json") } func _enter_tree() -> void: Global.current_level.music = load(MUSIC[Global.current_campaign][Global.world_num])