[gd_scene load_steps=20 format=3 uid="uid://u3t1k5j28yap"] [ext_resource type="Script" uid="uid://cy8cncadvevvt" path="res://Scripts/Classes/Entities/Objects/Door.gd" id="1_8ee2c"] [ext_resource type="Script" uid="uid://cnheej0sxmoxg" path="res://Scripts/Parts/PlayerDetection.gd" id="1_625dr"] [ext_resource type="Script" uid="uid://caq1qiwmy0mox" path="res://Scripts/Parts/BetterAnimatedSprite.gd" id="2_8ee2c"] [ext_resource type="Texture2D" uid="uid://fyxbhdmqfxk5" path="res://Assets/Sprites/Tilesets/Doors.png" id="2_12ofo"] [ext_resource type="Script" uid="uid://cbal8ms2oe1ik" path="res://Scripts/Classes/Components/ResourceSetterNew.gd" id="3_12ofo"] [ext_resource type="JSON" path="res://Assets/Sprites/Tilesets/Doors.json" id="4_jfxhu"] [ext_resource type="Script" uid="uid://ctfbuoxtnnl0q" path="res://Scripts/Classes/Components/EditorPropertyExposer.gd" id="5_8ee2c"] [ext_resource type="PackedScene" uid="uid://dse5pwhodrqcr" path="res://Scenes/Prefabs/Editor/EditorProperties/TilePropertyIntRangeSpin.tscn" id="6_12ofo"] [ext_resource type="Script" uid="uid://cpwloakvp672a" path="res://Scripts/Parts/EditorVisibleNode.gd" id="7_jfxhu"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_penv4"] size = Vector2(13, 20) [sub_resource type="AtlasTexture" id="AtlasTexture_kr4bu"] atlas = ExtResource("2_12ofo") region = Rect2(48, 0, 16, 32) [sub_resource type="AtlasTexture" id="AtlasTexture_penv4"] atlas = ExtResource("2_12ofo") region = Rect2(32, 0, 16, 32) [sub_resource type="AtlasTexture" id="AtlasTexture_jfxhu"] atlas = ExtResource("2_12ofo") region = Rect2(16, 0, 16, 32) [sub_resource type="SpriteFrames" id="SpriteFrames_kr4bu"] animations = [{ "frames": [{ "duration": 1.0, "texture": SubResource("AtlasTexture_kr4bu") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_penv4") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_jfxhu") }], "loop": false, "name": &"Close", "speed": 15.0 }, { "frames": [{ "duration": 1.0, "texture": SubResource("AtlasTexture_jfxhu") }], "loop": true, "name": &"Idle", "speed": 5.0 }, { "frames": [{ "duration": 1.0, "texture": SubResource("AtlasTexture_jfxhu") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_penv4") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_kr4bu") }], "loop": false, "name": &"Open", "speed": 10.0 }] [sub_resource type="GDScript" id="GDScript_jfxhu"] script/source = "extends Node static var colour_ids := {} func _process(_delta: float) -> void: $\"../LevelEditorVisibleNode/Label\".text = str(owner.door_id) " [sub_resource type="Animation" id="Animation_hk64y"] resource_name = "Locked" length = 0.1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite:scale") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(1, 1)] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Sprite:position") tracks/1/interp = 2 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 0.03333333, 0.06666666, 0.099999994), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 0, "values": [Vector2(0, 0), Vector2(1, 0), Vector2(-1, 0), Vector2(0, 0)] } [sub_resource type="Animation" id="Animation_uba0u"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite:scale") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(1, 1)] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Sprite:position") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(0, 0)] } [sub_resource type="Animation" id="Animation_kr4bu"] resource_name = "Unlock" length = 0.2 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite:scale") tracks/0/interp = 2 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.1), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Vector2(1.5, 1.5), Vector2(1, 1)] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_hk64y"] _data = { &"Locked": SubResource("Animation_hk64y"), &"RESET": SubResource("Animation_uba0u"), &"Unlock": SubResource("Animation_kr4bu") } [node name="Door" type="Node2D" groups=["Doors"]] z_index = -5 script = ExtResource("1_8ee2c") [node name="PlayerDetection" type="Area2D" parent="."] script = ExtResource("1_625dr") metadata/_custom_type_script = "uid://cnheej0sxmoxg" [node name="CollisionShape2D" type="CollisionShape2D" parent="PlayerDetection"] position = Vector2(0, -10) shape = SubResource("RectangleShape2D_penv4") [node name="Sprite" type="AnimatedSprite2D" parent="."] sprite_frames = SubResource("SpriteFrames_kr4bu") animation = &"Close" autoplay = "Idle" frame = 2 frame_progress = 1.0 offset = Vector2(0, -16) script = ExtResource("2_8ee2c") do_offset = false metadata/_custom_type_script = "uid://caq1qiwmy0mox" [node name="ResourceSetterNew" type="Node" parent="Sprite" node_paths=PackedStringArray("node_to_affect")] script = ExtResource("3_12ofo") node_to_affect = NodePath("..") property_name = "sprite_frames" resource_json = ExtResource("4_jfxhu") metadata/_custom_type_script = "uid://cbal8ms2oe1ik" [node name="EditorPropertyExposer" type="Node" parent="."] script = ExtResource("5_8ee2c") properties = Array[String](["door_id", "sublevel_id"]) properties_force_selector = Dictionary[String, PackedScene]({ "door_id": ExtResource("6_12ofo") }) metadata/_custom_type_script = "uid://ctfbuoxtnnl0q" [node name="LevelEditorVisibleNode" type="Node2D" parent="."] process_mode = 3 visibility_layer = 2 z_index = 10 z_as_relative = false script = ExtResource("7_jfxhu") metadata/_custom_type_script = "uid://cpwloakvp672a" [node name="Label" type="Label" parent="LevelEditorVisibleNode"] offset_left = -16.0 offset_top = -32.0 offset_right = 16.0 offset_bottom = -16.0 theme_override_colors/font_shadow_color = Color(0, 0, 0, 1) text = "1" horizontal_alignment = 1 [node name="Node" type="Node" parent="."] process_mode = 3 script = SubResource("GDScript_jfxhu") [node name="AnimationPlayer" type="AnimationPlayer" parent="."] libraries = { &"": SubResource("AnimationLibrary_hk64y") } [connection signal="updated" from="." to="Node" method="update_line"]