class_name PipeCutscene extends Level static var seen_cutscene := false func _enter_tree() -> void: Global.game_paused = false theme = WORLD_THEMES[Global.current_campaign][Global.world_num] if Global.world_num > 4 and Global.world_num <= 8: theme_time = "Night" else: theme_time = "Day" Global.level_theme = theme Global.theme_time = theme_time func _ready() -> void: Global.current_level = null seen_cutscene = true first_load = true $Music.play() func update_next_level_info() -> void: pass func go_to_level() -> void: first_load = true Global.transition_to_scene(LevelTransition.level_to_transition_to) func play_pipe_sfx() -> void: AudioManager.play_global_sfx("pipe")