@tool extends CollisionPolygon2D @export var offset := Vector2.ZERO @export var height := 0.0 @export var hitbox := Vector3.ONE var crouching := false func _physics_process(_delta: float) -> void: scale = Vector2(hitbox.x, hitbox.y) if crouching and get_meta("scalable", true): scale.y *= hitbox.z update() func update() -> void: var height_to_use = height if get_meta("scalable", true): position.y = -height_to_use / 2 * scale.y - offset.y