extends NoteBlock const INTRUMENT_SFX := [preload("uid://gsk2lqo8a608"), preload("uid://ch68d4iy1nn2e"), preload("uid://b5wwm2720dks"), preload("uid://b8x38vefni36o"), preload("uid://d4ec6sm3ilh73"), preload("uid://c62pc2e3w30va"), preload("uid://dcdihfu6fpjg1"), preload("uid://byet8ricnkvsf")] var pitch := 0.0 var sfx_stream = null static var can_play := false @export var play_on_load := false @export_enum("Bass", "Flute", "Marimba", "Piano", "Rhodes", "Steel", "Trumpet", "Violin") var instrument := 0: set(value): sfx_stream = INTRUMENT_SFX[value] instrument = value play_sfx_preview() @export_enum("A", "A#", "B", "C", "C#", "D", "D#", "E", "F", "F#", "G", "G#") var note := 3: set(value): note = value pitch = get_pitch_scale() play_sfx_preview() @export_range(1, 5) var octave := 2: set(value): octave = value pitch = get_pitch_scale() play_sfx_preview() func _ready() -> void: await get_tree().create_timer(0.1, true).timeout can_play = true func _exit_tree() -> void: can_play = false func get_pitch_scale() -> float: var semitone_offset = (octave - 2) * 12 + (note - 3) # C4 is the base note (note index 3) return 2.0 ** (semitone_offset / 12.0) func _process(_delta: float) -> void: %Note.frame = note %Octave.frame = octave + 12 func play_sfx_preview() -> void: if get_node_or_null("Instrument") != null and can_play: print($Instrument.pitch_scale) $Instrument.stream = sfx_stream $Instrument.pitch_scale = pitch $Instrument.play() func on_screen_entered() -> void: if play_on_load and LevelEditor.playing_level: play_sfx_preview()