extends Block var active := false static var has_hit := false func _ready() -> void: can_hit = true has_hit = false func on_block_hit() -> void: if can_hit == false or has_hit: return has_hit = true AudioManager.play_sfx("switch", global_position) can_hit = false get_tree().call_group("BooBlocks", "on_switch_hit") await get_tree().create_timer(0.25, false).timeout can_hit = true has_hit = false func on_switch_hit() -> void: active = not active if active: $Sprite.play("On") else: $Sprite.play("Off") func on_boo_hit() -> void: if active: return AudioManager.play_global_sfx("switch") get_tree().call_group("BooBlocks", "on_switch_hit")