class_name AllCoinsCollectedCheck extends Node signal checked func check() -> void: if get_tree().get_nodes_in_group("Coins").is_empty() and Global.current_game_mode == Global.GameMode.CHALLENGE: await get_tree().create_timer(1, false).timeout $CanvasLayer.show() AudioManager.set_music_override(AudioManager.MUSIC_OVERRIDES.COIN_HEAVEN_BONUS, 99, false, false) await get_tree().create_timer(1, false).timeout await score_tween() await get_tree().create_timer(1, false).timeout await get_tree().process_frame checked.emit() func score_tween() -> void: Global.tallying_score = true Global.get_node("ScoreTally").play() var tween = create_tween() tween.tween_property(Global, "score", Global.score + 10000, 2) await tween.finished Global.get_node("ScoreTallyEnd").play() Global.get_node("ScoreTally").stop() Global.tallying_score = false return