extends Enemy @export var can_stomp := false const WRENCH_PROJECTILE = preload("uid://p42vcj0qmhxl") var count := 0 func _ready() -> void: $Timer.start() func on_player_stomped_on(player: Player) -> void: if can_stomp: $GibSpawner.stomp_die(player) func on_timeout() -> void: if is_on_floor() == false: return direction = sign(get_tree().get_first_node_in_group("Players").global_position.x - global_position.x + 1) $Sprite.scale.x = direction if count == 0: $Animations.play("PeekOut") $Sprite.play("Idle") else: count = -1 $Sprite.play("Aim") $Animations.play("Throw") await $Animations.animation_finished $Timer.start() count += 1 func throw_wrench() -> void: $Sprite.play("Throw") var node = WRENCH_PROJECTILE.instantiate() node.global_position = $Sprite/Wrench.global_position node.direction = direction add_sibling(node)