extends Node func restart_level() -> void: Global.player_power_states = "0000" Global.checkpoint_passed = false Level.first_load = true Global.speed_run_timer = 0 Global.marathon_mode = false Global.marathon_practice = false Global.speed_run_timer_enabled = false Global.boo_race = false Global.speed_run_timer_active = false Global.reset_values() AudioManager.main_level_music.stop() Global.death_load = true Global.current_level.reload_level() func quit_to_menu() -> void: Global.transition_to_scene("res://Scenes/Levels/TitleScreen.tscn")