[gd_scene load_steps=15 format=3 uid="uid://bh0c141mlkiff"] [ext_resource type="Texture2D" uid="uid://dleohmr2yvsea" path="res://Assets/Sprites/Blocks/Bumper.png" id="1_7osxe"] [ext_resource type="Script" uid="uid://biu4x75tbkfk3" path="res://Scripts/Classes/Entities/Objects/Bumper.gd" id="1_yguea"] [ext_resource type="Script" uid="uid://caq1qiwmy0mox" path="res://Scripts/Parts/BetterAnimatedSprite.gd" id="2_yguea"] [ext_resource type="Script" uid="uid://cnheej0sxmoxg" path="res://Scripts/Parts/PlayerDetection.gd" id="3_cgc3p"] [ext_resource type="Script" uid="uid://cbal8ms2oe1ik" path="res://Scripts/Classes/Components/ResourceSetterNew.gd" id="4_cgc3p"] [ext_resource type="JSON" path="res://Assets/Sprites/Blocks/Bumper.json" id="5_ix70v"] [ext_resource type="Script" uid="uid://d4a7yp6e55u8t" path="res://Scripts/Classes/Components/TrackJoint.gd" id="7_tbo6k"] [sub_resource type="AtlasTexture" id="AtlasTexture_ix70v"] atlas = ExtResource("1_7osxe") region = Rect2(0, 0, 48, 48) [sub_resource type="SpriteFrames" id="SpriteFrames_tbo6k"] animations = [{ "frames": [{ "duration": 1.0, "texture": SubResource("AtlasTexture_ix70v") }], "loop": true, "name": &"Idle", "speed": 5.0 }] [sub_resource type="CircleShape2D" id="CircleShape2D_tbo6k"] radius = 24.0 [sub_resource type="Animation" id="Animation_7osxe"] resource_name = "Bounce" length = 0.2 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite:scale") tracks/0/interp = 2 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.010294806, 0.06666667, 0.16666667), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 0, "values": [Vector2(1, 1), Vector2(0.8, 0.8), Vector2(1.2, 1.2), Vector2(1, 1)] } [sub_resource type="Animation" id="Animation_yguea"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite:scale") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(1, 1)] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_cgc3p"] _data = { &"Bounce": SubResource("Animation_7osxe"), &"RESET": SubResource("Animation_yguea") } [sub_resource type="RectangleShape2D" id="RectangleShape2D_tbo6k"] [node name="Bumper" type="AnimatableBody2D"] sync_to_physics = false script = ExtResource("1_yguea") [node name="Sprite" type="AnimatedSprite2D" parent="."] sprite_frames = SubResource("SpriteFrames_tbo6k") animation = &"Idle" autoplay = "Idle" script = ExtResource("2_yguea") do_offset = false metadata/_custom_type_script = "uid://caq1qiwmy0mox" [node name="ResourceSetterNew" type="Node" parent="Sprite" node_paths=PackedStringArray("node_to_affect")] script = ExtResource("4_cgc3p") node_to_affect = NodePath("..") property_name = "sprite_frames" resource_json = ExtResource("5_ix70v") metadata/_custom_type_script = "uid://cbal8ms2oe1ik" [node name="PlayerDetection" type="Area2D" parent="."] collision_layer = 255 script = ExtResource("3_cgc3p") metadata/_custom_type_script = "uid://cnheej0sxmoxg" [node name="CollisionShape2D" type="CollisionShape2D" parent="PlayerDetection"] shape = SubResource("CircleShape2D_tbo6k") [node name="AnimationPlayer" type="AnimationPlayer" parent="."] libraries = { &"": SubResource("AnimationLibrary_cgc3p") } autoplay = "RESET" [node name="TrackJoint" type="Node" parent="."] script = ExtResource("7_tbo6k") offset = Vector2(0, 0) disable_physics = false metadata/_custom_type_script = "uid://d4a7yp6e55u8t" [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource("RectangleShape2D_tbo6k") [connection signal="player_entered" from="PlayerDetection" to="." method="bounce_player"]