[gd_scene load_steps=8 format=3 uid="uid://c4wvocqpy0w66"] [ext_resource type="Script" uid="uid://bul1nbd2in1gn" path="res://Scripts/Classes/Components/PSwitcher.gd" id="1_d6q2l"] [ext_resource type="Script" uid="uid://cbal8ms2oe1ik" path="res://Scripts/Classes/Components/ResourceSetterNew.gd" id="2_hj3mh"] [ext_resource type="JSON" path="res://Assets/Sprites/Tilesets/PDoors.json" id="3_7tad6"] [ext_resource type="Script" uid="uid://ctfbuoxtnnl0q" path="res://Scripts/Classes/Components/EditorPropertyExposer.gd" id="4_hj3mh"] [ext_resource type="PackedScene" uid="uid://dse5pwhodrqcr" path="res://Scenes/Prefabs/Editor/EditorProperties/TilePropertyIntRangeSpin.tscn" id="5_7tad6"] [sub_resource type="GDScript" id="GDScript_7tad6"] script/source = "extends Node2D @export_range(0, 99) var door_id := 0 @export_enum(\"0\", \"1\", \"2\", \"3\", \"4\") var sublevel_id := 0 " [sub_resource type="SpriteFrames" id="SpriteFrames_vytwy"] animations = [{ "frames": [], "loop": true, "name": &"Locked", "speed": 5.0 }] [node name="EmptyPDoor" type="Node2D"] script = SubResource("GDScript_7tad6") [node name="PSwitcher" type="Node" parent="."] script = ExtResource("1_d6q2l") new_scene = "uid://bmsecpiv7yllv" properties = ["door_id", "sublevel_id"] metadata/_custom_type_script = "uid://bul1nbd2in1gn" [node name="Sprite" type="AnimatedSprite2D" parent="."] position = Vector2(0, -16) sprite_frames = SubResource("SpriteFrames_vytwy") animation = &"Locked" autoplay = "Locked" [node name="ResourceSetterNew" type="Node" parent="Sprite" node_paths=PackedStringArray("node_to_affect")] script = ExtResource("2_hj3mh") node_to_affect = NodePath("..") property_name = "sprite_frames" resource_json = ExtResource("3_7tad6") metadata/_custom_type_script = "uid://cbal8ms2oe1ik" [node name="PropertyExposer" type="Node" parent="."] script = ExtResource("4_hj3mh") properties = ["door_id", "sublevel_id"] properties_force_selector = Dictionary[String, PackedScene]({ "door_id": ExtResource("5_7tad6") }) metadata/_custom_type_script = "uid://ctfbuoxtnnl0q"