extends Area2D static var meter := 0.0 const LEAPING_CHEEP_CHEEP = preload("res://Scenes/Prefabs/Entities/Enemies/LeapingCheepCheep.tscn") func _physics_process(delta: float) -> void: if get_overlapping_areas().any(func(area: Area2D): return area.owner is Player) != false: meter += 1 * delta if meter >= 1: meter = 0 spawn_cheep_cheep() func spawn_cheep_cheep() -> void: var node = LEAPING_CHEEP_CHEEP.instantiate() node.global_position.x = get_viewport().get_camera_2d().get_screen_center_position().x + [ -32 ,-64, -96, -128].pick_random() node.global_position.y = 48 add_sibling(node)