extends Node2D @export_range(25, 180) var length := 80 @export_enum("Clockwise", "C-Clockwise") var direction := 0 @export_range(4, 12) var boo_amount := 10 @export var spread_boos := false func _physics_process(delta: float) -> void: %RotationJoint.global_rotation_degrees = wrap(%RotationJoint.global_rotation_degrees + (45 * [1, -1][direction]) * delta, 0, 360) for i in $Boos.get_children(): i.get_node("Sprite").scale.x = sign(get_tree().get_first_node_in_group("Players").global_position.x + 1 - i.global_position.x) func on_area_entered(area: Area2D) -> void: if area.owner is Player and area.name != "HammerHitbox": area.owner.damage() func flag_die() -> void: queue_free()