extends Enemy @export var move_speed := 20 @export_enum ("Straight", "Wavey", "Random") var movement_type := 2 func _ready() -> void: if movement_type == 2: if [0, 1].pick_random() == 1: $WaveAnimations.play("Wave") else: $WaveAnimations.play("RESET") elif movement_type == 1: $WaveAnimations.play("Wave") else: $WaveAnimations.play("RESET") func _physics_process(delta: float) -> void: global_position.x += (move_speed * direction) * delta