extends Node2D @onready var particles := [$TL, $TR, $BL, $BR] var particle_directions := [Vector2(-1, -3), Vector2(1, -3), Vector2(-1, -1), Vector2(1, -1)] var particle_velocities := [Vector2.ZERO, Vector2.ZERO, Vector2.ZERO, Vector2.ZERO] var particle_rotations := [0.0, 0.0, 0.0, 0.0] func _ready() -> void: for i in 4: particle_velocities[i] = 70 * particle_directions[i] func _physics_process(delta: float) -> void: for i in 4: particles[i].global_position += particle_velocities[i] * delta particle_velocities[i] += Vector2(0, 15 / delta) * delta particle_rotations[i] += (1080 * particle_directions[i].x) * delta particles[i].global_rotation_degrees = snapped(particle_rotations[i], 90)