class_name WaterArea extends Area2D @export var max_height := -158 func _physics_process(_delta: float) -> void: for i in get_tree().get_nodes_in_group("Players"): if i.global_position.y <= max_height: i.velocity.y += 20 i.global_position.y = clamp(i.global_position.y, max_height - 4, INF)