extends Node var style := "Overworld" var level_seed := "8923589235890" var level_length := 10 const PIECE_FOLDER := "res://Scenes/LevelPieces/" const OVERWORLD_STYLES := ["Overworld", "Desert", "Snow", "Jungle", "Garden", "Beach", "Mountain", "Autumn"] @onready var pieces: Node2D = $"../Pieces" func _enter_tree() -> void: owner.theme = OVERWORLD_STYLES.pick_random() Global.level_theme = owner.theme print(owner.theme)