[gd_scene load_steps=3 format=3 uid="uid://b1ytbn4cu7msu"] [sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_0guw6"] particles_animation = true particles_anim_h_frames = 8 particles_anim_v_frames = 1 particles_anim_loop = false [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_wdqt2"] particle_flag_disable_z = true emission_shape = 1 emission_sphere_radius = 16.0 gravity = Vector3(0, 0, 0) anim_speed_min = 2.0 anim_speed_max = 2.0 [node name="CoinSparkle" type="GPUParticles2D"] material = SubResource("CanvasItemMaterial_0guw6") emitting = false amount = 3 lifetime = 0.5 one_shot = true explosiveness = 0.7 interpolate = false fract_delta = false process_material = SubResource("ParticleProcessMaterial_wdqt2") [node name="Timer" type="Timer" parent="."] autostart = true [connection signal="ready" from="." to="." method="set_emitting" binds= [true]] [connection signal="timeout" from="Timer" to="." method="queue_free"]