extends Node2D @export_file("*.tscn") var scene := "" func begin() -> void: $CameraRightLimit._enter_tree() await AudioManager.music_override_player.finished await get_tree().create_timer(1, false).timeout if Global.current_game_mode == Global.GameMode.MARATHON or Global.current_game_mode == Global.GameMode.MARATHON_PRACTICE: Global.open_marathon_results() return $StaticBody2D.queue_free() await get_tree().create_timer(2, false).timeout Global.transition_to_scene(scene)