class_name ColourPaletteSampler extends Node @export var texture: Texture2D = null: set(value): texture = value update() signal updated @export var coords := Vector2i.ZERO @export var node_to_affect: Node = null @export var value_to_set := "" func _ready() -> void: update() Global.level_theme_changed.connect(update) func update() -> void: if node_to_affect == null or texture == null: return var colour_to_sample: Color = Color.WHITE var image = texture.get_image() colour_to_sample = image.get_pixelv(coords) node_to_affect.set(value_to_set, colour_to_sample) updated.emit()