extends Node2D @export var play_end_music := false var can_menu := false const ENDING = preload("res://Assets/Audio/BGM/Ending.mp3") func begin() -> void: for player in get_tree().get_nodes_in_group("Players"): player.z_index = -2 $CameraRightLimit._enter_tree() await get_tree().create_timer(1, false).timeout Global.tally_time() await get_tree().create_timer(6, false).timeout Global.transition_to_scene("res://Scenes/Levels/ChallengeModeCastleResults.tscn")