extends Node2D @export var y_limit := -176 @onready var camera := get_viewport().get_camera_2d() @onready var old_limit = Player.camera_right_limit func enter_screen() -> void: if get_viewport().get_camera_2d().get_target_position().x > global_position.x: return Player.camera_right_limit = int(global_position.x) func _physics_process(_delta: float) -> void: if camera != null: var player = get_tree().get_first_node_in_group("Players") if (player.global_position.y <= y_limit + 1 and player.global_position.x + player.get_node("CameraHandler").camera_offset.x >= player.camera.get_screen_center_position().x) or player.global_position.x >= global_position.x - 16: return_to_normal() func return_to_normal() -> void: Player.camera_right_limit = old_limit