extends Enemy const EXPLOSION = preload("uid://clbvyne1cr8gp") @export var timer := 5.0 var can_move := true func _ready() -> void: $Movement.auto_call = can_move func _physics_process(delta: float) -> void: timer -= delta if timer <= 2.0: %FlashAnimation.play("Flash") if timer <= 0: explode() timer = 99 %Sprite.scale.x = direction func explode() -> void: $AnimationPlayer.play("Explode") await $AnimationPlayer.animation_finished summon_explosion() queue_free() func kick(object: Node2D) -> void: AudioManager.play_sfx("kick", global_position) object.kick_anim() var kick_dir = sign(global_position.x - object.global_position.x) velocity.x = 150 * kick_dir direction = kick_dir velocity.y = -100 func summon_explosion() -> void: var node = EXPLOSION.instantiate() node.global_position = global_position + Vector2(0, -8) add_sibling(node)