extends Control var selected_level := 0 signal level_selected signal cancelled var active := false var starting_value := -1 @export var has_speedrun_stuff := false @export var has_challenge_stuff := false @export var has_disco_stuff := false const LEVEL_ICONS := { "SMB1": SMB1_ICONS, "SMBLL": SMBLL_ICONS, "SMBS": SMBS_ICONS, "SMBANN": SMB1_ICONS } const SMB1_ICONS := [ "0123", "0453", "0023", "0163", "8893", "8893", "8AB3", "8883" ] const SMBLL_ICONS := [ "0123", "0053", "0423", "0023", "8193", "8AB3", "8993", "88D3", "8888", "0123", "0423", "0523", "0003" ] const SMBS_ICONS := [ "0123", "0453", "0023", "0163", "8893", "8893", "8AB3", "CA13" ] const NUMBER_Y := [ "Overworld", "Underground", "Castle", "Snow", "Space", "Volcano" ] func _ready() -> void: for i in %SlotContainer.get_children(): i.focus_entered.connect(slot_selected.bind(i.get_index())) for i in [$Panel/MarginContainer/VBoxContainer/HBoxContainer/ScrollContainer/SlotContainer/Slot1/Icon/RankMedal/SRankParticles, $Panel/MarginContainer/VBoxContainer/HBoxContainer/ScrollContainer/SlotContainer/Slot1/Icon/RankMedal/PRankParticles, $Panel/MarginContainer/VBoxContainer/HBoxContainer/ScrollContainer/SlotContainer/Slot2/Icon/RankMedal/SRankParticles, $Panel/MarginContainer/VBoxContainer/HBoxContainer/ScrollContainer/SlotContainer/Slot2/Icon/RankMedal/PRankParticles, $Panel/MarginContainer/VBoxContainer/HBoxContainer/ScrollContainer/SlotContainer/Slot3/Icon/RankMedal/SRankParticles, $Panel/MarginContainer/VBoxContainer/HBoxContainer/ScrollContainer/SlotContainer/Slot3/Icon/RankMedal/PRankParticles, $Panel/MarginContainer/VBoxContainer/HBoxContainer/ScrollContainer/SlotContainer/Slot4/Icon/RankMedal/SRankParticles, $Panel/MarginContainer/VBoxContainer/HBoxContainer/ScrollContainer/SlotContainer/Slot4/Icon/RankMedal/PRankParticles]: start_particle(i) func start_particle(particle: GPUParticles2D) -> void: await get_tree().create_timer(randf_range(0, 5)).timeout particle.emitting = true func _process(_delta: float) -> void: if active: handle_input() Global.level_num = selected_level + 1 func open() -> void: if starting_value == -1: starting_value = Global.level_num print([Global.level_num, starting_value]) selected_level = Global.level_num - 1 setup_visuals() update_pb() show() $%SlotContainer.get_child(selected_level).grab_focus() await get_tree().create_timer(0.1).timeout active = true const CHARSET := "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ" var visited_levels := "0000" func setup_visuals() -> void: %MarathonBits.visible = Global.current_game_mode == Global.GameMode.MARATHON_PRACTICE %ChallengeBits.visible = Global.current_game_mode == Global.GameMode.CHALLENGE var idx := 0 for i in %SlotContainer.get_children(): if i.visible == false: continue var level_theme = Global.LEVEL_THEMES[Global.current_campaign][Global.world_num - 1] visited_levels = (SaveManager.visited_levels.substr((Global.world_num - 1) * 4, 4)) var level_visited = SaveManager.visited_levels[SaveManager.get_level_idx(Global.world_num, idx + 1)] != "0" or Global.debug_mode var num = CHARSET.find(LEVEL_ICONS[Global.current_campaign][Global.world_num - 1][idx]) if level_visited == false: num = 7 i.get_node("ChallengeModeBits").visible = Global.current_game_mode == Global.GameMode.CHALLENGE if Global.current_game_mode == Global.GameMode.CHALLENGE: setup_challenge_mode_bits(i.get_node("ChallengeModeBits"), idx + 1) i.get_node("Icon").region_rect = Rect2((num % 4) * 56, (num / 4) * 32, 56, 32) i.get_node("Icon/Number").region_rect.position.y = clamp(NUMBER_Y.find(level_theme) * 12, 0, 9999) i.get_node("Icon/Number").region_rect.position.x = (idx) * 12 i.get_node("Icon/RankMedal").visible = Global.current_campaign == "SMBANN" if Global.current_campaign == "SMBANN": i.get_node("Icon/RankMedal").frame = "ZFDCBASP".find(DiscoLevel.level_ranks[SaveManager.get_level_idx(Global.world_num, idx + 1)]) i.get_node("Icon/RankMedal/SRankParticles").visible = i.get_node("Icon/RankMedal").frame == 6 i.get_node("Icon/RankMedal/PRankParticles").visible = i.get_node("Icon/RankMedal").frame == 7 idx += 1 func setup_challenge_mode_bits(container: HBoxContainer, level_num := 1) -> void: for i in [container.get_node("1"), container.get_node("2"), container.get_node("3"), container.get_node("4"), container.get_node("5"), container.get_node("6")]: var collected = ChallengeModeHandler.is_coin_collected(int(i.name) - 1, ChallengeModeHandler.red_coins_collected[Global.world_num - 1][level_num - 1]) i.get_node("Full").visible = collected container.get_node("Score/Full").visible = ChallengeModeHandler.top_challenge_scores[Global.world_num - 1][level_num - 1] >= ChallengeModeHandler.CHALLENGE_TARGETS[Global.current_campaign][Global.world_num - 1][level_num - 1] func update_score() -> void: if has_challenge_stuff == false: return var target = ChallengeModeHandler.CHALLENGE_TARGETS[Global.current_campaign][Global.world_num - 1][selected_level] %ScoreTarget.text = "/" + str(target) %HighScore.text = "SCORE: " + ("-----" if ChallengeModeHandler.top_challenge_scores[Global.world_num - 1][selected_level] <= 0 else str(int(ChallengeModeHandler.top_challenge_scores[Global.world_num - 1][selected_level])).pad_zeros(5)) func update_pb() -> void: if has_speedrun_stuff == false: return var best_warpless_time = SpeedrunHandler.best_level_warpless_times[Global.world_num - 1][selected_level] print(SpeedrunHandler.best_level_warpless_times) var best_any_time = SpeedrunHandler.best_level_any_times.get(str(Global.world_num) + "-" + str(selected_level + 1), -1) %FullRunPB.text = "--:--:--" if best_warpless_time == -1 else SpeedrunHandler.gen_time_string(SpeedrunHandler.format_time(best_warpless_time)) %WarpRunPB.text = "--:--:--" if best_any_time == -1 else SpeedrunHandler.gen_time_string(SpeedrunHandler.format_time(best_any_time)) %Flag.visible = selected_level < 3 %Axe.visible = selected_level >= 3 $Panel/MarginContainer/VBoxContainer/MarathonBits/VBoxContainer/Warp.modulate = Color.WHITE if SpeedrunHandler.WARP_LEVELS[Global.current_campaign].has(str(Global.world_num) + "-" + str(selected_level + 1)) else Color(0.25, 0.25, 0.25) var gold_warpless_time = SpeedrunHandler.LEVEL_GOLD_WARPLESS_TIMES[Global.current_campaign][Global.world_num - 1][selected_level] var gold_any_time := -1.0 if SpeedrunHandler.LEVEL_GOLD_ANY_TIMES[Global.current_campaign].has(str(Global.world_num) + "-" + str(selected_level + 1)): gold_any_time = SpeedrunHandler.LEVEL_GOLD_ANY_TIMES[Global.current_campaign][str(Global.world_num) + "-" + str(selected_level + 1)] for i in %FullRunMedals.get_children(): var target_time = gold_warpless_time * SpeedrunHandler.MEDAL_CONVERSIONS[i.get_index()] i.get_node("Full").visible = best_warpless_time <= target_time and best_warpless_time > 0 if gold_any_time != -1: for i in %WarpRunMedals.get_children(): var target_time = gold_any_time * SpeedrunHandler.MEDAL_CONVERSIONS[i.get_index()] i.get_node("Full").visible = best_any_time <= target_time and best_any_time > 0 else: for i in %WarpRunMedals.get_children(): i.get_node("Full").hide() func handle_input() -> void: selected_level = clamp(selected_level, 0, 3) if Input.is_action_just_pressed("ui_accept"): if visited_levels[selected_level] == "0" and selected_level != 0 and not Global.debug_mode: AudioManager.play_sfx("bump") else: select_world() elif Input.is_action_just_pressed("ui_back"): close() cleanup() cancelled.emit() return func select_world() -> void: if owner is Level: owner.level_id = selected_level + 1 Global.level_num = selected_level + 1 level_selected.emit() close() func slot_selected(idx := 0) -> void: selected_level = idx update_pb() update_score() func cleanup() -> void: await get_tree().process_frame Global.level_num = starting_value starting_value = -1 Global.level_num = clamp(Global.level_num, 1, 4) if owner is Level: owner.level_id = clamp(owner.level_id, 1, 8) func close() -> void: active = false hide()