[gd_scene load_steps=7 format=3 uid="uid://biq8pga47n6wj"] [ext_resource type="PackedScene" uid="uid://ccxhom4wrgfv4" path="res://Scenes/Prefabs/LevelObjects/WindArea.tscn" id="1_trgsh"] [sub_resource type="Curve" id="Curve_0tjo2"] _data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.894444, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0] point_count = 3 [sub_resource type="CurveTexture" id="CurveTexture_68lil"] curve = SubResource("Curve_0tjo2") [sub_resource type="Gradient" id="Gradient_trgsh"] colors = PackedColorArray(0.298039, 0.298039, 0.470588, 1, 1, 1, 1, 1) [sub_resource type="GradientTexture1D" id="GradientTexture1D_xobr7"] gradient = SubResource("Gradient_trgsh") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_ulo86"] particle_flag_disable_z = true emission_shape_scale = Vector3(1, 15, 1) emission_shape = 3 emission_box_extents = Vector3(1, 8, 1) spread = 0.0 initial_velocity_min = 100.0 initial_velocity_max = 500.0 angular_velocity_min = -720.0 angular_velocity_max = 720.0 gravity = Vector3(0, 0, 0) scale_max = 3.0 color_initial_ramp = SubResource("GradientTexture1D_xobr7") alpha_curve = SubResource("CurveTexture_68lil") anim_offset_max = 1.0 [node name="WindArea" instance=ExtResource("1_trgsh")] [node name="GPUParticles2D" parent="CanvasLayer/Control" index="0"] material = null amount = 128 texture = null process_material = SubResource("ParticleProcessMaterial_ulo86")