[gd_scene load_steps=8 format=3 uid="uid://bqhtste1il47d"] [ext_resource type="Script" uid="uid://0btfo4kjnnrg" path="res://Scripts/Parts/BulletBillCannon.gd" id="1_je07o"] [ext_resource type="Script" uid="uid://cpwloakvp672a" path="res://Scripts/Parts/EditorVisibleNode.gd" id="2_vkq2x"] [ext_resource type="Texture2D" uid="uid://di0lgq3cojy41" path="res://Assets/Sprites/Editor/BillCannon.png" id="3_xxt5v"] [ext_resource type="Script" uid="uid://cbal8ms2oe1ik" path="res://Scripts/Classes/Components/ResourceSetterNew.gd" id="4_guvwn"] [ext_resource type="JSON" path="res://Assets/Sprites/Editor/BillCannonIcon.json" id="5_84pyo"] [ext_resource type="Script" uid="uid://ctfbuoxtnnl0q" path="res://Scripts/Classes/Components/EditorPropertyExposer.gd" id="6_guvwn"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_mi286"] size = Vector2(48, 48) [node name="BulletBillCannon" type="Node2D" groups=["Enemies"]] visibility_layer = 2 script = ExtResource("1_je07o") [node name="PlayerDetect" type="Area2D" parent="."] [node name="Shape" type="CollisionShape2D" parent="PlayerDetect"] shape = SubResource("RectangleShape2D_mi286") [node name="VisibleOnScreenEnabler2D" type="VisibleOnScreenEnabler2D" parent="."] [node name="Node2D" type="Node2D" parent="."] script = ExtResource("2_vkq2x") [node name="Sprite2D" type="Sprite2D" parent="Node2D"] texture = ExtResource("3_xxt5v") region_enabled = true region_rect = Rect2(0, 0, 16, 16) region_filter_clip_enabled = true [node name="ResourceSetter" type="Node" parent="Node2D/Sprite2D" node_paths=PackedStringArray("node_to_affect")] script = ExtResource("4_guvwn") node_to_affect = NodePath("..") property_name = "texture" mode = 1 resource_json = ExtResource("5_84pyo") metadata/_custom_type_script = "uid://cbal8ms2oe1ik" [node name="EditorPropertyExposer" type="Node" parent="."] script = ExtResource("6_guvwn") properties = Array[String](["item"]) filters = Dictionary[String, String]({ "item": "can_be_stored" }) [node name="BlockCheck" type="Node2D" parent="."] [node name="RayCast2D" type="RayCast2D" parent="BlockCheck"] position = Vector2(9, 0) target_position = Vector2(8, 0) collision_mask = 6 hit_from_inside = true