extends Enemy @export var player_range := 24 func _enter_tree() -> void: $Animation.play("Hide") func _ready() -> void: print(abs(global_rotation_degrees)) if is_equal_approx(abs(global_rotation_degrees), 180) == false: $Sprite/Hitbox/UpsideDownExtension.queue_free() $Timer.start() func on_timeout() -> void: var player = get_tree().get_first_node_in_group("Players") if abs(player.global_position.x - global_position.x) >= player_range: $Animation.play("Rise")