extends StaticBody2D @export var is_super := false func on_player_entered(player: Player) -> void: player.enemy_bounce_off(false) play_animation() AudioManager.play_sfx("spring", global_position) if is_super: await get_tree().physics_frame player.velocity.y *= 1.5 func play_animation() -> void: $Sprite.play("Bounce") await $Sprite.animation_finished $Sprite.play("Idle")