[gd_scene load_steps=5 format=3 uid="uid://c3mc7ptiywhvw"] [ext_resource type="Texture2D" uid="uid://dt0qtxu2l646n" path="res://Assets/Sprites/Tilesets/Terrain/Overworld.png" id="1_beitk"] [ext_resource type="Script" uid="uid://cbal8ms2oe1ik" path="res://Scripts/Classes/Components/ResourceSetterNew.gd" id="2_beitk"] [ext_resource type="JSON" path="res://Assets/Sprites/Tilesets/Terrain/TerrainTiles.json" id="3_ipntr"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_nqr4v"] size = Vector2(16, 16) [node name="CastleBridgeSegment" type="StaticBody2D"] physics_interpolation_mode = 2 collision_layer = 2 collision_mask = 0 [node name="Sprite2D" type="Sprite2D" parent="."] texture = ExtResource("1_beitk") region_enabled = true region_rect = Rect2(64, 48, 16, 16) [node name="ResourceSetterNew" type="Node" parent="Sprite2D" node_paths=PackedStringArray("node_to_affect")] script = ExtResource("2_beitk") node_to_affect = NodePath("..") property_name = "texture" mode = 1 resource_json = ExtResource("3_ipntr") metadata/_custom_type_script = "uid://cbal8ms2oe1ik" [node name="Collision" type="CollisionShape2D" parent="."] shape = SubResource("RectangleShape2D_nqr4v")