[gd_scene load_steps=5 format=3 uid="uid://b5o0j3kfv2xys"] [ext_resource type="PackedScene" uid="uid://bney0cc8cfm5s" path="res://Scenes/Prefabs/LevelObjects/EndFinalCastle.tscn" id="1_fa5ur"] [ext_resource type="Texture2D" uid="uid://gnqt7rl36kxy" path="res://Assets/Sprites/Tilesets/CastleFlag.png" id="2_jp1ee"] [sub_resource type="AtlasTexture" id="AtlasTexture_uq0jd"] atlas = ExtResource("2_jp1ee") region = Rect2(0, 0, 16, 16) [sub_resource type="SpriteFrames" id="SpriteFrames_t8sum"] animations = [{ "frames": [{ "duration": 1.0, "texture": SubResource("AtlasTexture_uq0jd") }], "loop": true, "name": &"default", "speed": 5.0 }] [node name="EndFinalCastle" instance=ExtResource("1_fa5ur")] [node name="Flag" parent="FlagJoint" index="0"] position = Vector2(0, 8.00001) sprite_frames = SubResource("SpriteFrames_t8sum") do_offset = false [node name="SmallCastleVisual" parent="." index="3"] visible = false [node name="SmallCastleVisual2" parent="." index="4"] visible = true [node name="Overlay" parent="." index="7"] visible = true