extends Node func master_changed(new_value := 0) -> void: AudioServer.set_bus_volume_linear(0, float(new_value) / 10) Settings.file.audio.master = new_value func music_changed(new_value := 0) -> void: AudioServer.set_bus_volume_linear(1, float(new_value) / 10) Settings.file.audio.music = new_value func sfx_changed(new_value := 0) -> void: AudioServer.set_bus_volume_linear(2, float(new_value) / 10) Settings.file.audio.sfx = new_value func athletic_changed(new_value := 0) -> void: Settings.file.audio.extra_bgm = new_value func skid_changed(new_value := 0) -> void: Settings.file.audio.skid_sfx = new_value func extra_sfx_changed(new_value := 0) -> void: Settings.file.audio.extra_sfx = new_value func menu_bgm_changed(new_value := 0) -> void: Settings.file.audio.menu_bgm = new_value func blank(_hello := 0) -> void: pass func set_value(value_name := "", value := 0) -> void: { "master": master_changed, "music": music_changed, "sfx": sfx_changed, "athletic_bgm": blank, "extra_bgm": athletic_changed, "skid_sfx": skid_changed, "extra_sfx": extra_sfx_changed, "menu_bgm": menu_bgm_changed }[value_name].call(value)