extends CharacterBody2D var gave_points := false func _ready() -> void: AudioManager.play_sfx("item_appear", global_position) velocity.y = -150 $Egg.play(["Green", "Yellow", "Red", "Blue"][Global.level_num - 1]) $Yoshi.play(["Green", "Yellow", "Red", "Blue"][Global.level_num - 1]) await get_tree().create_timer(1.5, false).timeout ChallengeModeHandler.set_value(ChallengeModeHandler.CoinValues.YOSHI_EGG, true) func _physics_process(delta: float) -> void: velocity.y += (Global.entity_gravity / delta) * delta velocity.y = clamp(velocity.y, -INF, Global.entity_max_fall_speed) move_and_slide() func show_smoke() -> void: gave_points = true var smoke = preload("res://Scenes/Prefabs/Particles/SmokeParticle.tscn").instantiate() smoke.scale = Vector2(2, 2) smoke.global_position =global_position add_sibling(smoke) $ScoreNoteSpawner.spawn_note(5000) queue_free() func _exit_tree() -> void: if gave_points == false: ChallengeModeHandler.set_value(ChallengeModeHandler.CoinValues.YOSHI_EGG, true) Global.score += 5000