extends PowerUpItem @export var star_bgm: AudioStream = null func _physics_process(delta: float) -> void: $BasicEnemyMovement.handle_movement(delta) func collect_item(player: Player) -> void: collected.emit() player.super_star() AudioManager.play_sfx("power_up", global_position) AudioManager.set_music_override(AudioManager.MUSIC_OVERRIDES.STAR, 1, false) queue_free()