class_name CoinHeavenWarpPoint extends Node2D @export_file("*.tscn") var heaven_scene := "" func _ready() -> void: Level.vine_warp_level = heaven_scene if Level.in_vine_level: Level.in_vine_level = false if PipeArea.exiting_pipe_id == -1: for i in get_tree().get_nodes_in_group("Players"): i.global_position = global_position i.reset_physics_interpolation() i.recenter_camera()