extends Enemy const MOVE_SPEED := 32 var can_move := true const DRY_BONES_DESTRUCTION_PARTICLES = preload("uid://bhs5ly6bbaahk") func _physics_process(_delta: float) -> void: $Sprite.scale.x = direction func stomped_on(player: Player) -> void: player.enemy_bounce_off(false) $Sprite.play("Crumble") AudioManager.play_sfx("dry_bones_crumble", global_position) $BasicEnemyMovement.can_move = false set_collision_layer_value(5, false) set_collision_mask_value(5, false) set_collision_mask_value(6, false) $Hitbox/Shape.set_deferred("disabled", true) await get_tree().create_timer(3, false).timeout $ShakeAnimation.play("Shake") await get_tree().create_timer(1, false).timeout $Sprite.play("GetUp") $ShakeAnimation.play("RESET") await $Sprite.animation_finished $BasicEnemyMovement.can_move = true $Hitbox/Shape.set_deferred("disabled", false) set_collision_layer_value(5, true) set_collision_mask_value(5, true) set_collision_mask_value(6, true) $Sprite.play("Walk") func summon_particle() -> void: var particle = DRY_BONES_DESTRUCTION_PARTICLES.instantiate() particle.global_position = global_position + Vector2(0, -10) add_sibling(particle) AudioManager.play_sfx("dry_bones_crumble", global_position)