[gd_scene load_steps=3 format=3 uid="uid://b3diry65fdrj6"] [ext_resource type="PackedScene" uid="uid://dekuqrdjmnr1m" path="res://Scenes/Prefabs/UI/BasePauseMenu.tscn" id="1_uvhg6"] [sub_resource type="GDScript" id="GDScript_k4rkm"] script/source = "extends Node func restart_run() -> void: AudioManager.stop_all_music() Global.death_load = true Global.clear_saved_values() Global.reset_values() SpeedrunHandler.timer = 0 SpeedrunHandler.timer_active = false Global.player_power_states = \"0000\" if Global.current_game_mode == Global.GameMode.MARATHON_PRACTICE: Global.current_level.reload_level() else: Global.level_num = 1 Global.world_num = 1 LevelTransition.level_to_transition_to = Level.get_scene_string(1, 1) Global.transition_to_scene(\"res://Scenes/Levels/LevelTransition.tscn\") func quit_to_menu() -> void: AudioManager.stop_all_music() SpeedrunHandler.timer = 0 SpeedrunHandler.timer_active = false SpeedrunHandler.ghost_active = false Global.transition_to_scene(\"res://Scenes/Levels/TitleScreen.tscn\") get_tree().paused = true await Global.current_level.tree_exited get_tree().paused = false " [node name="PauseMenu" instance=ExtResource("1_uvhg6")] [node name="Label2" parent="Control/PanelContainer/MarginContainer/VBoxContainer" index="1"] text = "Restart run" [node name="Handler" type="Node" parent="." index="2"] script = SubResource("GDScript_k4rkm") [connection signal="option_1_selected" from="." to="." method="close"] [connection signal="option_2_selected" from="." to="." method="close"] [connection signal="option_2_selected" from="." to="Handler" method="restart_run"] [connection signal="option_4_selected" from="." to="." method="close"] [connection signal="option_4_selected" from="." to="Handler" method="quit_to_menu"]