extends Node2D @export var reset_pos := Vector2.ZERO signal player_teleported func on_player_entered(_player: Player) -> void: if get_child_count() <= 1: for i in get_tree().get_nodes_in_group("Players"): teleport_player(i) return for i in get_children(): if i is PickAPathPoint: if not i.crossed: for x in get_tree().get_nodes_in_group("Players"): teleport_player(x) return queue_free() func teleport_player(player: Player) -> void: for i in get_children(): if i is PickAPathPoint: i.crossed = false player.teleport_player(reset_pos) player_teleported.emit()