extends PowerUpItem func _ready() -> void: power_up_state = Global.stored_item global_position = get_viewport().get_camera_2d().get_screen_center_position() + Vector2(4, -96) AudioManager.play_global_sfx("item_appear") Global.stored_item = "" reset_physics_interpolation() func _physics_process(delta: float) -> void: global_position.y += 48 * delta