class_name LevelEditorToggleDetection extends Node signal toggled signal level_start signal editor_start func _ready() -> void: await get_tree().physics_frame if is_instance_valid(Global.level_editor): Global.level_editor.level_start.connect(toggled.emit) Global.level_editor.level_start.connect(level_start.emit) Global.level_editor.editor_start.connect(editor_start.emit) Global.level_editor.editor_start.connect(toggled.emit)